Weird Science Lab Appoints New Director, Global Innovation

We are excited to announce Kabeleka A.D. Kabeleka has joined our firm as a Director - Global Innovation to further strengthen our ability to open Virtual Reality (VR) STEM labs in the emerging regions.

Kabeleka comes with a wealth of experience, having studied Computer Science at the highest level and developing E-learning initiatives for schools in his home country Zambia. As a Rhodes Scholar, he received two Masters from Oxford: one in Computer Science by Oxford Brookes and one in Social Science of the Internet by Oxford University. Kabeleka was also the chief programmer in the IEEE funded Digital Learning Units project which focused on the development of an E-Learning program to assist the pupils of Mitanto high school in Zambia in their studies.

Chairman Gary Pickholz said: “Through VR and similar technologies, we can transport an entire Oxford lab to a roomful of students in a barren classroom in Cambodia or Nigeria, at more than 65% less than the cost per pupil of actually building them a lab. We view Kabeleka’s appointment as a sign of our commitment to bring the Oxford’s University Press STEM curriculum to the emerging regions. I’m confident that Kabeleka will play a key role in bringing our ambitious project to fruition.”

In his new role, Kabeleka will be working closely with supranationals, Ministries of Education, and major technology firms in the emerging regions to help schools overcome the practical barriers to the adoption of VR labs.

 Click here to download the press release. 

WSL Wants To Bring 'Girls Who Code' To The UK

Tech jobs are among the fastest-growing -- and most important -- in the world, yet girls are consistently being left behind. While interest in computer science ebbs over time, the biggest drop off happens between the ages of 13-17.

Source: Girls Who Code

Source: Girls Who Code

The American NGO Girls Who Code was founded in 2012 with the mission to close the gender gap in technology by inspiring, educating, and equipping high school girls with computing skills. Begun under the White House Science & Technology initiative, it is now the largest nonprofit initiative in the world dedicated to secondary school girl students’ technical skills, with over 150 chapters across the United States. The organization runs programs during the academic year teaching high school girls computing skills like programming, robotics, and web design with sessions including projects and trips to companies like Twitter and Facebook. Since its inception, 60 top companies have pledged to hire Girls Who Code alumni.

Companies hiring Girls Who Code Alumni

No comparable program exists in the United Kingdom, nor anywhere in Europe, today.

Weird Science Lab is currently assessing whether sufficient interest exists to open UK branches, not only in London but also at specific girls secondary schools, in collaboration with Girls Who Code USA. We are privileged to have one of the White House Science and Tech Policy for Girls staffers joining WSL’s effort, as coordinator of the UK program.

We want to know whether your school is interested in participating, and at a minimum inform your students of the new London-based activities.

Please contact Kelly.roegies@weirdsciencelab.com to confirm your interest or get in touch with your Oxford University Press representative. 

Weird Science Lab Speaks At The UK's First VR Conference Aimed At The Education Sector

We had the honour to present Weird Science Lab at the 'Virtual Reality: The Future Of Education?' conference, a unique virtual reality conference aimed purely at the education sector organised by the private girls' school Putney Highschool in London.

The conference brought together some of the UK's leading experts in Virtual and Augmented Reality including James Leonard from Google for Education, Hackaton expert Amandine Flachs, and Jeremy Dalton, the VR/AR lead at PwC UK. All attendants seemed to agree on one thing: while it will take some time before VR can be found in every classroom in the UK, the potential for VR in the classroom is huge!

WSL attends Putney VR Conference.png

Weird Science Lab attends BETT 2017

We had a great day at BETT 2017 (Europe's most important EdTech event) yesterday!

As expected, there was a strong focus on ‘game changing’ technology within the education sector including Virtual Reality but the overarching theme was the championing of creativity in STEAM education (science, technology, engineering, art and mathematics). We see a leading role for VR in filling the digital skills gap with a STEAM approach and bridging the gap between education and industry.