From Class Room To Board Room In The Digital Age

How can educators ensure that students across the world learn the skills they need to be successful in an increasingly digital world? The author of this Stanford Social Innovation article rightfully argues that education is still mainly focused on the mastery of academic skills but non-academic skills are just as crucial in helping children develop workplace competencies like problem solving and collaborative teamwork. Extracurricular activities in and outside of school provide the opportunity to develop non-academic skills but these activities are far more accessible to children from a wealthier background, which deepens the inequities between richer and poorer children. 

Virtual and Augmented Reality provide the answer. By enhancing the traditional STEM curriculum with VR and AR, students from all backgrounds can develop a set of practical skills that will better prepare them for the job market.